SpaceCatch Arrives with Innovative Move-to-Earn Model
SpaceCatch, an innovative new game that combines classic mobile gameplay with augmented reality, blockchain and NFT technologies, has arrived with an innovative move-to-earn model.
Move-to-Earn Models in General
In the world of cryptocurrencies, the move-to-earn model, which allows players to earn money by moving and being physically active, has become popular over the past year alongside the play-to-earn model. This model has quickly gained many supporters due to the factor that it subconsciously forces people to be physically active and rewards them for it.
However, a major weakness of these models is that the rewards are based on an inflationary token, the value of which is quickly depreciated by the high rewards. Such games and their tokens can only be profitable if the influx of new players and their investments counteracts this strong sales pressure.
SpaceCatch Move-to-Earn Model
SpaceCatch spent a long time developing a move-to-earn concept that is not dependent on the influx of new players and their capital. It was also important to ensure that new players did not have to invest a penny in the game. But even without an initial investment, they could profit from the move-to-earn concept.
The SpaceCatch team has succeeded in this seemingly impossible task. In the game, players will be able to use movement and physical activity to acquire various items, which they can then use to create a variety of potions and other boosters, which can then be sold to players.
Crafting Potions & Boosters
As mentioned in the paragraph above, players will earn various items for their physical activity and use them to create (non-NFT) potions and boosters. These items will have a big impact on the game, as their bonuses will greatly help a player’s game progression. The rarest potions at the highest crafting levels will be crafted as NFT. This means that players will be able to sell and buy these NFTs on the market for real money.
The concept is devised to not only get people to move more frequently, but to try to motivate them to be as physically active as possible. The reward for the most skilled players will be that in the early stages of the game they will be the first to create the rarest potions, which they can then sell on the market to other players.
In classic games, you can use real money to directly replenish your health, energy, or buy bonus items. In each of these cases, the game profits. SpaceCatch, however, fully foregoes these benefits and, thanks to the play-to-earn concept, players will distribute their earnings among themselves.
Summary
Play-to-earn and move-to-earn games have gained a rather negative reputation in recent months due to super-inflationary in-game tokens that pretend to be a reward for playing but are really just camouflage that causes the token to gradually fall to zero. SpaceCatch seeks to completely rebuild these concepts so that sustainability and an ultimate gaming experience are the main priorities, only then followed by profit.
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